Today I am pleased to present this guest post from Lesley Roessing, Director of the Coastal Savannah Writing Project and Senior Lecturer in the College of Education, Armstrong State University. Lesley is the author of No More "Us" and "Them": Classroom Lessons and Activities to Promote Peer Respect and Bridging the Gap: Reading Critically and Writing Meaningfully to Get to the Core both From Rowman and Littlefield Publishers.
By Lesley Roessing
What can teachers do when they have only a partial class period, a day
of high absenteeism, or students who have lost focus because a holiday break is
overshadowing academics and every other class is showing movies? What can
teachers do when their six students athletes are leaving early for a
championship game, when the nurse’s office is calling students one-by-one for
dental checks, when 60% of the class is out because they have Confirmation
practice, Take Your Child to Work Day, or the flu, when class will be
interrupted by a fire drill or an assembly, or when class follows a grueling
morning of standardized testing? These interruptions and distractions happen
more frequently than we would care to admit, causing teachers to lose productive
academic time. So how can teachers use this time and maintain academic
integrity? Play word games.
Vocabulary is a reading skill. Vocabulary is one of the greatest
predictors of reading comprehension. Knowing lots of words supports fluency; the
more exposure to words, the better readers read and comprehend. Teaching
vocabulary is a strategy for increasing reading comprehension in all
disciplines. But this isn’t a blog about vocabulary-teaching strategies—it is
about finding time for more vocabulary exposure, more time with words, and using
that disrupted time to do so. Research shows that two strategies for increasing
vocabulary knowledge are active engagement and motivation, i.e., wordplay.
Teachers can employ those interrupted, distracted periods for active engagement
and wordplay.
I always had six or seven Scrabble boards in my classroom. I favor the
turntable type for two reasons: the spaces for tiles are recessed so if
students bump the board, the pieces do not fall off. Also the board can be
turned without disturbing the letters, and students don’t need to move to see
the board. These boards may be more expensive but last much longer and are
often available at yard sales.
On Scrabble Days, I divided the class into groups of four and gave them
the time to play. Often I would let them use dictionaries to find words because,
when they employed a word from the dictionary, they had to explain the word to
their group, and, in that way, all were learning more words. The rules can be
altered to earn fewer points for words discovered this way, but my goals for
the activity were engagement, word usage, and learning new vocabulary. Scrabble
is differentiated because students work with words they know or are able to
read and understand.
In disciplines other than English/Language Arts, such as science,
history/social studies, math, health, art, music, a requirement can be that the
words formed have a connection with the discipline, no matter how tenuous. When
challenged, the player has to make the connection. For example, the word cell would have a different connection
to science than to history or social studies. In history class, a student might
say that a particular historical figure spent time (or should have spent time) in
a prison cell because of his illegal actions (giving examples of those actions).
In English-Language Arts, players can earn extra points for literary terms,
such as simile.
My other “Go-to” vocabulary game is Taboo. In Taboo the goal is for the
player’s teammates to deduce a word from the player’s verbal clues. To elicit
answers, the player cannot say any form of the target word or the five other
words that are listed on the card beneath the word, those words being “taboo.”
Players have to explain their words, provide synonyms of the word or the taboo
words, or give examples of the word for their team to be capable of discovering
the answer. This game can be played with as little as ten minutes, and a point tally
can be maintained for each team.
In a content area class, the students can create cards featuring the
vocabulary words learned or to be learned or disciplinary terms, adding the
five words players would be most likely to associate with the word and are,
therefore, taboo. They then can play History Taboo, Science Taboo, Math Taboo,
Health Taboo, etc. with the cards.
I always maintained
that if an administrator were to enter my classroom and inquire about what the
students were doing, the unequivocal answer would be “word study,” citing the
appropriate standards, such as the CCSS Anchor Standards for Language Vocabulary Acquisition and Use.
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